Character: Merisia Thenel | likescaves Canon: After the Waking Sands incident + CRAU from Empatheias
About: An arcanist with a prickly outside but a soft and caring inside. Slow to trust others and quick to sass them as well, but generally well-meaning. Has a small vigilante streak and is still a thief at heart, so she's basically Robin Hood but grumpier when she's in the mood for a bit of pickpocketing or swiping. Also possesses the Echo, an ability which effectively lets her see the memories of others. She also comes with a bonus Carbuncle, a glowing fluffy squirrel-dog summon who is not only much friendlier than his summoner, but he also comes in both wind and earth elemental flavors! (Please do not eat him though)
Abilities:y'all remember Heavensward because that's what era she's from - Merisia is an Arcanist, which basically means she's a mage that casts spells with geometry. Most of her spells focus on whittling down her target bit by bit. She also has a healing spell, though it's kind of weak compared to someone who actually specializes in healing. - Her most notable spell involves summoning Carbuncle, who comes in two flavors: Emerald (wind), and Topaz (earth). Carbuncle has a very keen nose and can track scents, but he if he strays too far from Merisia he'll dissipate. - On the more mundane side, Merisia is a fairly good seamstress and has keen hearing...although her eyesight isn't the best. She sees a little better in the dark than in broad daylight, but even then she has to squint to read. - Merisia also possesses the Echo, which tl;dr allows her to see the memories of others. At literally any moment. Usually conveniently timed. She is NOT a fan of this AT ALL but it makes for interesting plots and threads. It's something I prefer to use sparingly, given how significant and intrusive the effect can be. - As far as dreamotion goes, chances are she'll try to find ways to mimick thaumaturgy, her magic of choice before she stopped using it post-calamity, or find ways to augment her existing magic. But my plans on that front are still very open! Dreamwalker Form:Mount-sized Carbuncle. She's not particularly happy about it.
Plans: Merisia heard there's a new library in town and she is all over that. She's a fan of reading, especially adventure novels, so expect to find her with her nose shoved in a book somewhere! Current quests I'm looking at: Bookkeeping - she'll probably end up doing this one way or another Flower Blossom Owls - Merisia is...not great with animals most of the time? She'll either end up befriending them on accident or she'll do everything she can to get them to budge to no avail. Giant Flower Jungle - Merisia is NOT a fan of plants. Any excuse for her to take them down is great in her book. (And Carbuncle will appreciate the chew toys) Bank Robberies - Merisia prescribes to the "gotta eat to live, gotta steal to eat" line of thought when it comes to her own thievery (which luckily she no longer needs to resort to...most of the time), so she's not too happy to hear about anyone stealing money just to hoard it.
CR Dreams: Merisia can easily be the grumpy big sister friend if you let her. Just don't call her that; she has an image to maintain, after all. And she WILL fail to maintain it Merisia tends to be a bit slow-burn with friendships, depending on the person, but once you've won her over she can be a loyal (albeit a little protective) friend. If there's anything she learned from her previous world, it's that maybe her insistence that she always be alone was a little off the mark.
Etc.: They're doing their best
(as a side note, I'm running a little late on some tags, my apologies!)
Merisia Thenel | Final Fantasy XIV (OC)
Contact: PM or eiyoko on plurk
Character: Merisia Thenel |
Canon: After the Waking Sands incident + CRAU from Empatheias
About: An arcanist with a prickly outside but a soft and caring inside. Slow to trust others and quick to sass them as well, but generally well-meaning. Has a small vigilante streak and is still a thief at heart, so she's basically Robin Hood but grumpier when she's in the mood for a bit of pickpocketing or swiping. Also possesses the Echo, an ability which effectively lets her see the memories of others. She also comes with a bonus Carbuncle, a glowing fluffy squirrel-dog summon who is not only much friendlier than his summoner, but he also comes in both wind and earth elemental flavors! (Please do not eat him though)
Abilities:
y'all remember Heavensward because that's what era she's from- Merisia is an Arcanist, which basically means she's a mage that casts spells with geometry. Most of her spells focus on whittling down her target bit by bit. She also has a healing spell, though it's kind of weak compared to someone who actually specializes in healing.
- Her most notable spell involves summoning Carbuncle, who comes in two flavors: Emerald (wind), and Topaz (earth). Carbuncle has a very keen nose and can track scents, but he if he strays too far from Merisia he'll dissipate.
- On the more mundane side, Merisia is a fairly good seamstress and has keen hearing...although her eyesight isn't the best. She sees a little better in the dark than in broad daylight, but even then she has to squint to read.
- Merisia also possesses the Echo, which tl;dr allows her to see the memories of others. At literally any moment. Usually conveniently timed. She is NOT a fan of this AT ALL but it makes for interesting plots and threads. It's something I prefer to use sparingly, given how significant and intrusive the effect can be.
- As far as dreamotion goes, chances are she'll try to find ways to mimick thaumaturgy, her magic of choice before she stopped using it post-calamity, or find ways to augment her existing magic. But my plans on that front are still very open!
Dreamwalker Form: Mount-sized Carbuncle. She's not particularly happy about it.
Plans: Merisia heard there's a new library in town and she is all over that. She's a fan of reading, especially adventure novels, so expect to find her with her nose shoved in a book somewhere!
Current quests I'm looking at:
Bookkeeping - she'll probably end up doing this one way or another
Flower Blossom Owls - Merisia is...not great with animals most of the time? She'll either end up befriending them on accident or she'll do everything she can to get them to budge to no avail.
Giant Flower Jungle - Merisia is NOT a fan of plants. Any excuse for her to take them down is great in her book. (And Carbuncle will appreciate the chew toys)
Bank Robberies - Merisia prescribes to the "gotta eat to live, gotta steal to eat" line of thought when it comes to her own thievery (which luckily she no longer needs to resort to...most of the time), so she's not too happy to hear about anyone stealing money just to hoard it.
CR Dreams: Merisia can easily be the grumpy big sister friend if you let her. Just don't call her that; she has an image to maintain, after all.
And she WILL fail to maintain itMerisia tends to be a bit slow-burn with friendships, depending on the person, but once you've won her over she can be a loyal (albeit a little protective) friend. If there's anything she learned from her previous world, it's that maybe her insistence that she always be alone was a little off the mark.Etc.: They're doing their best
(as a side note, I'm running a little late on some tags, my apologies!)