Here’s Part Two’s State of the Realm (which is really just a cute allusion to FF16 for providing updates, information, and sign-up sheets.)
(Please let me have this.)
Part One is complete, and Intermission is underway (see this top level in the Event to take a peek, read the relevant updates and/or epilogue, or join in!). Now let’s take a look at what’s in store for Part Two.
Because of the amount of explanation some parts need, I’ve broken everything down into small sections so you can jump to whatever interests you most!
JOSHUA’S DREAMSCAPE
The dreamscape is located well outside of Nightmare City, where a massive dome of fire marks its boundaries. It’s far enough away that it won’t impact whatever is going on in the city proper. Once characters enter, they’ll find themselves in the Grand Duchy of Rosaria. The dreamscape is even bigger on the inside, as characters will notice the moment that they step in and are transported to a wholeass country. Thankfully, we’re operating on video game mechanics in that magically, it doesn’t take long to traverse the area. What would normally be at least a few hours’ walk will only take a few minutes (unless, of course, you want it to take hours. It’s a dream, do what you want!).
Rosaria is a coastal country with a few ports. Go deeper and you’ll find marshlands, ancient architecture, Phoenix Gate, and, in the capitol, Rosalith, Rosalith Castle. The weather is pleasant, except for some weird looking dark clouds surrounding the castle and Phoenix Gate. Golly gee I wonder what could be going on in those two places.
THE CRYSTALS
(this is the section to open up if you don’t care about fight threads and want to do the character introspection stuff and get some closure—or if you want to do something chaotic.)
He’s from a Final Fantasy game, crystals are going to be involved somehow. In this case, large clusters of crystals can be found throughout the landscape. Pairs of characters will find themselves drawn to particular clusters, depending on whatever weighs the most on their heart. Depending on the outcome of character introspection, these crystals will either be purified or contaminated. It is possible to contaminate a crystal on purpose or by accident. Characters who like to do evil stuff, this is your chance! The more contaminated crystals there are, the stronger Noctshua becomes. The more purified crystals, the weaker he becomes. I’ll be keeping tabs on these threads, so Joshua will be affected in real time. (e.g., A tells B “I love you!” as part of a crystal thread, the “I love you!” will echo through his mind and lower his buffs as well as temporarily distract him; corrupted crystals will do the opposite).
Look, I may be cringe, but I am free.
There are four types of crystals:
- Power
Focus: Ambition and influence.
Reflection: Characters see themselves offered unlimited power and must think together about what they would do and how it would impact them as people. They must confront who they would become with power, potentially leading to purification or corruption based on their self-reflection. (Remember the saying, “absolute power corrupts absolutely”? That applies here.)- Love
Focus: Relationships (romantic or platonic).
Reflection: Characters explore their past and current relationships. Want to confess your love to someone? Now is the time to do it! This crystal always purifies regardless of the characters’ actions (so if someone denies that love confession, the crystal doesn’t care), thanks to the inherent positivity in love.- Fulfillment
Focus: Personal desires and ambitions.
Reflection: Characters delve into their deepest desires and what they want most. If the character's desire is positive, the crystal purifies. If negative, it corrupts. There can be an overlap here with the Love crystal, but if you’re looking for a way to distinguish between the two, think of Fulfillment as “I would like love in the future” where Love would be “I need to tell this person how I feel about them now” (whether romantic or platonic).- Secrets
Focus: Hidden truths and deceptions.
Reflection: Characters confront the secrets they keep from others. Depending on whether characters choose to reveal or conceal their secrets, the crystal can purify or corrupt. Notably, the secret will appear in the crystal as a (literal) reflection, but only the person holding the secret can see it.
This is a bit of a tweak from my original plan, but to make it easier for other players to jump in when the log goes up (it could be a last-minute decision, whatever you want!), registration to interact with the crystals is not mandatory. However, I still recommend that you sign up either in pairs (2), or groups of three (3). That way you’re guaranteed to have a buddy going into a thread. Again, to allow for flexibility, signing up is not mandatory. It's just encouraged.
Slots: Unlimited
CALADRIUS AND ADARNA (stick your egis out reeeeal far)
The shortest section! Joshua will create two corrupted egis (smaller versions of an eikon that are formed from their essence) called Caladrius and Adarna.
Caladrius: heals, is more of a defensive bird, defeat/purification will reduce Joshua’s rolls by 3
Adarna: attacks, is more of an offensive bird, breathes fire and can turn people into stone, defeat/purification will reduce Joshua’s rolls by 3
Any fights with these two are completely player controlled. Feel free to have them act however you’d like.
I’ll have art for them by the time the log goes up.
PHOENIX GATE (KAIJU TIME)
You probably guessed it already, but this is where those who signed up for it be fighting Phoenix.
And yes, this means…

What even is a kaiju?
A kaiju (literal translation from Japanese: “strange beast”) is a giant monster that is usually a representation of some force of nature, complete with divine-esque powers. Godzilla is the most iconic kaiju out there.
Wow, nerd. What does that have to do with fighting a dumb spicy chicken?
Phoenix is about 100ft/30m tall (we don’t have an official height but this is what I’m going with based on what we see in the game). He’s small compared to the other Eikons, but still too big for your standard human fight.
Not everyone can turn into giant monsters, you know.
And I wish we could!!! Imagine how cool it would be? But if your character doesn’t have their own kaiju form, no worries. We have options.
- Come up with your own! Legally distinct Godzilla, anyone?
- I can assign a Final Fantasy summon to have your character turn into.*
- If your character has the ability to summon a giant monster of their own, they can use them instead
*for canon reasons, Garuda, Shiva, Titan, Ifrit, Bahamut, Ramuh, Odin, and Leviathan are out as assignments. However, if your character has the ability to summon a version of those creatures (from Final Fantasy or otherwise), they’re free to use them.
How do the fights work?
Please see the battle mechanics section at the end of the post.
How do we join in?
Please use the form below! Because I’m just one person who needs to eat, work, and sleep, the slots for Phoenix and our Final Boss are limited.
If you’re reading this and slots have already filled up, I highly encourage you to sign up anyway. I’ll have a waitlist on the log post that I’ll update consistently. As fight threads with Phoenix wrap up, I’ll create threads for characters from the waitlist in the order I receive your comments.
Please only sign up if you’re able to commit to threading out your portion of the Phoenix fight. If I don’t receive a starting comment from you within two days of putting up the log on the 26th, I’m moving onto whoever is next on the waitlist (you won’t lose your chance entirely, you’ll just be put onto the waitlist as well). For people on the waitlist, I will respond to your comment in this post to let you know if/when your turn comes up. The same two-day rule applies.
Obviously, things happen, and RL is always more important than RP, so if something comes up, just let me know and I’ll be more than happy to work something out with you. I promise it’s totally cool and not a big deal! All I ask for is communication.
Slots Filled: 3/3
Waitlist: OPEN
ROSALITH CASTLE (Final Fantasy Boss Party)

”Yoohoo~”
It’s Joshua. Like. We all knew that, right? It wasn’t some big secret or anything. You’re fighting Noctaere Joshua. Lovingly called Noctshua.
Noctshua can be found chilling in the throne room in Rosalith Castle. Characters will have to come to him. If the giant storm clouds aren’t enough of a hint as to where he is, don’t worry, there will be a way for them to get there (Torgal).
Because of everyone’s efforts in Part One, an antidote for his condition has been developed in Nightmare City. Which means…
You can still try if you want to go for the Regicide Ending (Ending C). I won’t stop you. Other people might, though. Regardless, we’ve managed to unlock Ending B, and whether we unlock Ending A (the true ending) will depend on how Part Two goes!
What’s the deal with fighting this clown?
Anyone who’s squaring up against Noctshua will have the goal of delivering a dose of an antidote to him. At least two doses are necessary to completely cure him, but the more he receives, the better. You can use any of the 'attack' rounds to try to give him the antidote (whether or not it's successful depends how well you roll, but you can always retry), which will end your battle thread.
The noctaere that’s taken over won’t make it easy.
So how do we fight him?
Please see the battle mechanics section below.
However! There’s flexibility in confronting Noctshua in that you can forgo fighting him and try to win through the power of friendship/love/positivity/uwu.
Unlike with the Phoenix fight, I won’t be able to open up a rolling waitlist to fight Noctshua (blah blah, one person, need sleep). Instead, anyone who’s put on the waitlist will act as a sub-in should someone need to drop out of the thread. With that in mind, if you plan on signing up, please be ready to commit to the log. As usual, RL comes first, and you can always reach out if something comes up. (This is assuming the slots fill up, which will be a pleasant surprise if it winds up happening!)
Slots Filled: 3/4
BATTLE MECHANICS
(who wants to roll dice and do math??? Oh and I guess Cinematic Clashes, too)
How Dice Rolls Work in an Online Text-Based RP
It turns out there’s a lot of fine-tuning and balancing you have to do! I did my best to keep the rules simple but effective and efficient while making the experience feel like a video game. If any clarification is needed, I’m happy to provide it.
- The battle mechanics are the same for both Phoenix and Noctshua.
- We can roll in Discord (game chat or in private), put our results in the comment headers, or share our rolls through Plurk or PM. I’m flexible and ready to work with whatever you’re most comfortable.
- Options for dice rolling include: Calculator.net, Roll a Die, or you can use Google’s built-in dice roller by… Googling dice roller.
- All rolls will be based on the honor system. Seriously, I’m not about to leap down from your ceiling and watch you.
In case you’re worried about any cheesing on my end, full transparency: as much as I want to give everyone a challenge (and I will; see Joshua’s starting advantages), I also want Good to Prevail… and for my knuckleheads to get dunked on. - We’ll have a few comments before each fight to set things up. I’ll declare Battle Start when it’s time to fight fight fight.
Dice Rolls: Actions
- Each player rolls a 20-sided die (d20)
- The higher roll wins the round. The responding player writes their character either winning or losing that exchange, and then ‘retaliates’ with a new roll for the other player to counter against. (like playing volleyball or tennis)
- If the rolls are tied, it’s a stalemate, and the receiving player will describe their half of the exchange appropriately. The retaliation roll continues as usual.
- Action rolls can also be used to try and emotionally appeal to Noctshua instead of fighting him (in which case, I’ll call for a roll whenever it feels like there’s a ‘natural’ moment where he can be persuaded).
- Other factors will come into play; this is just the basic idea
Dice Rolls: Damage
- The player who gets the higher number with their Action Roll is the winner of that ‘round’.
- Damage will be decided via either a 4-sided die (d4) for fights against Noctshua or a 10-sided die (d10) for fights against Phoenix.
- The losing player rolls the d4 or d10 so they can write how their character is impacted.
- Players will have advantages (outlined below) that you can add onto your Action and Damage Rolls. Everyone who’s sent me a conclusion in Part One or interacted with Joshua over the past year will have advantages they can add to their rolls. Basically, the more involved you’ve been, the stronger you’ll be against him/Phoenix.
- Each player starts with a set amount of HP as described below:
Noctshua:Starts all of his battles with 40 HP.
Those fighting against him can start with a range between 20 to 30 HP depending on the character’s abilities. I leave that up to player discretion (seriously, it’s based on whatever you think feels right/how tense you want the fight to be; I’m cool with anything).
Phoenix:The Phoenix has 75 HP (because big). Anyone fighting against Phoenix will also have 75 HP (because also big).
- Noctshua and Phoenix won’t have any damage advantages against other characters, so you don’t have to worry about adding anything to your damage rolls. I’m trying to make it as easy as possible for y’all…!
- Initiating a Cinematic Clash
- A player can initiate a Cinematic Clash at any point during their turn.
- Each player can use up to 2 combined instances of a Cinematic Evasion or a Cinematic Strike per battle.
- Cinematic Evasion and Cinematic Strike
- Cinematic Evasion: Allows a player to avoid an attack entirely if they win the Cinematic Clash. A successful Cinematic Evasion will also heal the player 5 HP.
- Cinematic Strike: Allows a player to deal double damage if they win the Cinematic Clash.
- Cinematic Clash Process
- Declaration: The initiating player declares they are starting a Cinematic Clash and whether it’s an Evasion or a Strike.
- Rolls: The rolls are pretty much the same as normal, except the d20 is rolled 5 times. The defending player does the same.
- Results: The player who wins at least 3 out of the 5 rolls wins the Cinematic Clash and the loser writes the impact as usual.
- In the event of a tie, we keep going until there is no more tie.
- Outcomes of a Cinematic Clash
- Cinematic Evasion: If the initiating player wins, they evade the next attack entirely and heal 5 HP. If they lose, the normal turn sequence continues.
- Cinematic Strike:If the initiating player wins, their attack deals double damage. If they lose, the normal turn sequence continues.
- In other words, there’s no penalty for an unsuccessful Cinematic Clash outside of ‘wasting’ one of your two chances.
- Examples of a Successful and Unsuccessful Cinematic Clash (complete with images!)
(NOTE: all the extra numbers and such are assuming we're not rolling in private communication
[SUCCESSFUL] - Noctshua will start off with +10 to each of his Action Rolls. That means that every roll of a d20 I make for him will have 10 added to it.
- Every time crystals are purified, egis are beat up, and Phoenix is defeated, this number will go down—including into the negatives, which will give him a disadvantage.
- All advantages will be added to ALL of your rolls. All of them. Every single one. Yes, even that one.
- These advantages will also work on Phoenix. Note that Phoenix does not have any advantages of his own.
- Remember, use this list for when you make your d20 rolls only. I’ll take care of adding these advantages when calculating damage against Noctshua/Phoenix.
Advantage List:Character has trained with Joshua in the past: +2 (if you’re unsure, check with me)
Participation in Investigation: + 2 (on top of any perks/buffs I’ve sent you already)
Participation in Intermission: + 1
“Happy” journal found: + 1 (for everyone. Yes, even you.)
ETA Solutions found during Intermission: +1
Hit Points (HP)
Examples of how a round can go (complete with images!)
(NOTE: all the extra numbers and such are assuming we're not rolling in private communication)
[SUCCESSFUL ATTACK]

[UNSUCCESSFUL ATTACK]

Cinematic Clashes
[UNSUCCESSFUL] Player A initiates a Cinematic Strike against Noctshua.

Advantages/Buffs
We're almost there, folks! I’ll make advantages and disadvantages as short and simple as possible.
Advantages for Noctshua:
Purified crystal: -1
Contaminated crystal: + 2 (this is bad, you want negative numbers! Unless you're sabotaging on purpose.)
Defeated egi: -3
Defeated Phoenix: -5 (per round where Phoenix loses)
Advantages for Everyone else:
That should be it for battle mechanics! If needed, I can adjust them and I'm open to any feedback. We still have a few days before the log is due to go up, so changes are easy to make.
And finally we have a general form for anyone who'd like to do any overall planning.
FAQ
(some of this is just copy/pasted from the other plotting post. I’m tired, leave me alone.)
How do we unlock the true ending?
Teamwork! Everyone’s involvement in Part Two will add up in real time to chip away at any advantages Noctshua has in his fight threads—and he’ll have a lot. The idea here is that he’s very hard (but not impossible!) to beat at first, but as other threads go on, he becomes weaker. I promise isn’t a case of “my blorbo can beat up your blorbo!!!” It’s more about getting everyone to work together in a cool way. At least I hope it’s cool.
So basically, the more characters who interact with the crystals, fight Caladrius and Adarna, fight Phoenix, or do other things, the weaker (or stronger, if things go awry!) Noctshua becomes. The weaker Noctshua becomes, the easier it’ll be for other characters to deliver all doses of the antidote—or kill him, if you’re going for the worst ending.
Can I participate in more than one part?
Technically, yes. Anyone can sign up for the crystals (since spots are unlimited) or fight Caladrius and/or Adarna (since they’re player controlled) and/or also sign up for one of the fight threads. For the fights, I won’t put a strict ban on participating in both, but try to give other players a couple of days before you throw your name in a second fight thread since the spots are limited. Again, I don’t expect them to fill up, but you never know.
That battle system is too complicated/not my thing/I just wanna write, bruh.
No problem!
The system is mostly there for players who prefer something more concrete when it comes to fight scenes. If you'd rather we just write out whatever happens and go with the flow, I'm more than happy to accommodate. We can also keep some aspects of it like the Cinematic Clashes if that's something that interests you. Just make sure to keep an open channel of communication so we can plan as we go!
How do I get in touch with you?
PM
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
When do I have to sign up by?
As soon as you possibly can. Limited slots are first come, first serve.
Overall, please sign up by July 24th at the absolute latest. As much as I want to give extra time, I won’t be able to.
Can characters from outside the game join in?
Absolutely! The more the merrier. I just ask
1) If you or anyone you know plans on bringing in an FF16 character, please inform me, as this will change quite a few things and will require some communication (also to be fair and let them know what they’re in for).
2) If any of Joshua’s past CR is coming in for a visit, please also let me know as that may change a few plot elements, as well!
3) Priority for limited slot threads will be given to characters in the game already. Outside characters will be auto-waitlisted. (Characters who were Joshua’s CR in the past and/or FF16 characters will be given a separate way to participate, if the need arises.)
Finally, a big big BIG thank you to those who've participated so far. I've been putting a lot of work and effort into building an event that I'm truly hoping will be a fun way to lead into the overall endgame events. Knowing that at least a few people are enjoying this stupid little thing I've created makes it worth it. And if you're even thinking about joining in, please do! Everyone (and I mean everyone!!!) is welcome.
And a special thank you to the mods for being supportive in allowing my shenanigans despite everything else they have on their plates!
I'll continue to do my best in trying to make this as fun and engaging as possible! Thank you for reading.