Player: Bella Contact: PM or via plurk @ coordination
Character: Dante (turnback) Canon: Limbus Company, post Canto V but before 5.5
About: The amnesiac manager of the Limbus Company Bus team, Dante is a pretty poor fit for the position—they don't command any respect from their employees the Sinners whatsoever, have a difficult time giving orders, all of that... but they continue to try to do their best to understand each one of them and also learn about who like, they as a person were before they lost their head and had to replace it with the clock. Limbus Company Is A Perfectly Normal Gacha Game.
Abilities: The biggest ability they have is that they can heal or revive people by turning back the hands of their clockface, instantly getting rid of all of their injuries and reversing death itself at the low low cost of "they get to feel every bit of it themselves for a couple of seconds"... but only certain people—the twelve Sinners who work with them on the Limbus Company Bus team. Normally, they can also only be understood by those twelve too (plus certain monsters, and at least one other guy who is kind of a freak, tbf), but that doesn't matter here.
What does matter here are probably their abilities to "wind down" their clock, which admittedly is not really their first choice to do because they can't wind their own clock back up as they're left totally unconscious and experiencing weird dreams, and their ability to self-destruct by inputting a special code in the back of their clockhead which will then set off a charge so hot it can even, quote unquote, melt the Stars of the City—extremely powerful and notorious things. Think JRPG final boss-level type of Thing. Understandably this is their last resort and they are probably never going to talk about it because they're not interested in dying and taking everyone down with them. Thank you.
"Do they have anything useful then—" no. They're just a funny little guy now rendered even more useless because they have no one contracted to them. It's fine, this is great for them, don't worry about it!!! Wait their most useful ability is that apparently they don't forget things, their memories can't mind-wiped... or at least K Corporation's mind-wipe didn't work on them. Good for them.
PLANS General: Just trying to get them settled in and getting some CR for now... In the long-term, I'd like for them to continue to become more confident in themselves/their ability to lead, and I think learning how to defend themself on their own would also be neat. Or just being helpful to people who aren't LCB. You know. The works. Dream Board: I'm pretty much interested in any of the prompts! I already have "bell choir" on their top level, but I'm down to clown with the rest too. Event: I have a top level here and honestly if you want to do anything... I want to do anything. The second half just felt like something I should settle in and plot out first, so their topper is mostly the first half of things—but I'd be down for the nightmare things too!
CR Dreams: Anything under the sun, because they're pretty used to dealing with any kind of person under the sun. Do they deal with them all well? No. They're really bad at handling violent or quick-to-anger people (in that they tend to just immediately fold), they're easy to drag into shenanigans (for those go-getter social types), and... yeah.
dante | limbus company
Contact: PM or via plurk @
Character: Dante (
Canon: Limbus Company, post Canto V but before 5.5
About: The amnesiac manager of the Limbus Company Bus team, Dante is a pretty poor fit for the position—they don't command any respect from their employees the Sinners whatsoever, have a difficult time giving orders, all of that... but they continue to try to do their best to understand each one of them and also learn about who like, they as a person were before they lost their head and had to replace it with the clock. Limbus Company Is A Perfectly Normal Gacha Game.
Abilities: The biggest ability they have is that they can heal or revive people by turning back the hands of their clockface, instantly getting rid of all of their injuries and reversing death itself at the low low cost of "they get to feel every bit of it themselves for a couple of seconds"... but only certain people—the twelve Sinners who work with them on the Limbus Company Bus team. Normally, they can also only be understood by those twelve too (plus certain monsters, and at least one other guy who is kind of a freak, tbf), but that doesn't matter here.
What does matter here are probably their abilities to "wind down" their clock, which admittedly is not really their first choice to do because they can't wind their own clock back up as they're left totally unconscious and experiencing weird dreams, and their ability to self-destruct by inputting a special code in the back of their clockhead which will then set off a charge so hot it can even, quote unquote, melt the Stars of the City—extremely powerful and notorious things. Think JRPG final boss-level type of Thing. Understandably this is their last resort and they are probably never going to talk about it because they're not interested in dying and taking everyone down with them. Thank you.
"Do they have anything useful then—" no. They're just a funny little guy now rendered even more useless because they have no one contracted to them. It's fine, this is great for them, don't worry about it!!! Wait their most useful ability is that apparently they don't forget things, their memories can't mind-wiped... or at least K Corporation's mind-wipe didn't work on them. Good for them.
PLANS
General: Just trying to get them settled in and getting some CR for now... In the long-term, I'd like for them to continue to become more confident in themselves/their ability to lead, and I think learning how to defend themself on their own would also be neat. Or just being helpful to people who aren't LCB. You know. The works.
Dream Board: I'm pretty much interested in any of the prompts! I already have "bell choir" on their top level, but I'm down to clown with the rest too.
Event: I have a top level here and honestly if you want to do anything... I want to do anything. The second half just felt like something I should settle in and plot out first, so their topper is mostly the first half of things—but I'd be down for the nightmare things too!
CR Dreams: Anything under the sun, because they're pretty used to dealing with any kind of person under the sun. Do they deal with them all well? No. They're really bad at handling violent or quick-to-anger people (in that they tend to just immediately fold), they're easy to drag into shenanigans (for those go-getter social types), and... yeah.
Etc.: