Character: Zelda | multidisciplinary Canon: Legend of Zelda: Breath of the Wild, Approx. ~40 years after sealing herself and Calamity Ganon
About: Princess of the fantasy kingdom of Hyrule. She grew up with the knowledge that she had to awaken her dormant magic powers to protect her kingdom from destruction, but she failed and everyone died. She's an aspiring scientist who especially likes technology and botany, and all she really wants to do is explore and research. She's also very outdoorsy. On the negative side, Zelda is riddled with anxiety and self doubt from years of trying to awaken her magic and save the world.
Abilities: Zelda's canon abilities come from her divine heritage; she's a descendent of a goddess who became a mortal. Zelda has mostly got some vague Light-spec'd magic, chiefly the sealing power she uses to seal the big-bad into a gross cocoon until Link can come and kill him 100 years later. Zelda doesn't have access to any of her canon powers in Song, but she thinks about them a lot.
Zelda has two flavors of dreamotion powers: Light/Holy-spec'd stuff and Malice, a substance that basically looks like raspberry jam and acts like a living goo monster. When Zelda is in a good mindset, in her lane, vibing, she can do the Light magic. Theoretically. She hasn't successfully used it. When she's stressed out, anxious, upset, what have you, her dreamotion manifests as Malice. She kinda has control over the Malice sometimes, but not always. Dreamwalker Form: I like to dress up Zelda in various outfits depending on the situation. If she's in an unpleasant state of mind or stressed when she comes into the dream, she often appears wearing her ruined ritual clothes, which is what she was wearing when everyone died.
Plans: Short-term plans: -More Wildlands exploration and research: Zelda has started taking trips to the Wildlands to research the plants and animals that live there. She doesn't go very far on her own, but she prefers to go with an escort. -Songerein plant cultivation: Zelda got a bunch of plants for Satan and is looking to grow and nurture (and later study) them. She wants to put them in a greenhouse while it's still winter. -Anti-Noctaere research: Zelda reached out to Jude about his anti-Noctaere quest last month and she's going to continue to be pursuing this. We're still threading this but she's probably going to try to make medicines or something. -Dreamotion training: She's still trying to practice with this shit. she's doing her best q.q
Long-term plans: -Dreams: Zelda has started having a series of dreams based on Hyrule Warriors: Age of Calamity, an AU of BotW. As these dreams progress, she will start to regain some memories from her childhood about a small companion that she built with her late mother. I'm aiming for Zelda to ultimately trade regain baubles for Guardian parts and rebuild it in Song.
CR Dreams: I have a few ideas but tbh surprise me
-Fellow nerds/science buddies to research with and compare notes with -Volunteers/guinea pigs to be experimented on when Zelda develops potions and tests the effects of plants and animals she discovers -a therapist -dreamotion practice buddies -competent fighters to escort and protect her when she's out researching in the wildlands. tbh, competence is optional. she'll settle for anyone halfway adept in combat
zelda | legend of zelda: breath of the wild
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Character: Zelda |
Canon: Legend of Zelda: Breath of the Wild, Approx. ~40 years after sealing herself and Calamity Ganon
About: Princess of the fantasy kingdom of Hyrule. She grew up with the knowledge that she had to awaken her dormant magic powers to protect her kingdom from destruction, but she failed and everyone died. She's an aspiring scientist who especially likes technology and botany, and all she really wants to do is explore and research. She's also very outdoorsy. On the negative side, Zelda is riddled with anxiety and self doubt from years of trying to awaken her magic and save the world.
Abilities: Zelda's canon abilities come from her divine heritage; she's a descendent of a goddess who became a mortal. Zelda has mostly got some vague Light-spec'd magic, chiefly the sealing power she uses to seal the big-bad into a gross cocoon until Link can come and kill him 100 years later. Zelda doesn't have access to any of her canon powers in Song, but she thinks about them a lot.
Zelda has two flavors of dreamotion powers: Light/Holy-spec'd stuff and Malice, a substance that basically looks like raspberry jam and acts like a living goo monster. When Zelda is in a good mindset, in her lane, vibing, she can do the Light magic. Theoretically. She hasn't successfully used it. When she's stressed out, anxious, upset, what have you, her dreamotion manifests as Malice. She kinda has control over the Malice sometimes, but not always.
Dreamwalker Form: I like to dress up Zelda in various outfits depending on the situation. If she's in an unpleasant state of mind or stressed when she comes into the dream, she often appears wearing her ruined ritual clothes, which is what she was wearing when everyone died.
Plans: Short-term plans:
-More Wildlands exploration and research: Zelda has started taking trips to the Wildlands to research the plants and animals that live there. She doesn't go very far on her own, but she prefers to go with an escort.
-Songerein plant cultivation: Zelda got a bunch of plants for Satan and is looking to grow and nurture (and later study) them. She wants to put them in a greenhouse while it's still winter.
-Anti-Noctaere research: Zelda reached out to Jude about his anti-Noctaere quest last month and she's going to continue to be pursuing this. We're still threading this but she's probably going to try to make medicines or something.
-Dreamotion training: She's still trying to practice with this shit. she's doing her best q.q
Long-term plans:
-Dreams: Zelda has started having a series of dreams based on Hyrule Warriors: Age of Calamity, an AU of BotW. As these dreams progress, she will start to regain some memories from her childhood about a small companion that she built with her late mother. I'm aiming for Zelda to ultimately trade regain baubles for Guardian parts and rebuild it in Song.
CR Dreams: I have a few ideas but tbh surprise me
-Fellow nerds/science buddies to research with and compare notes with
-Volunteers/guinea pigs to be experimented on when Zelda develops potions and tests the effects of plants and animals she discovers
-a therapist
-dreamotion practice buddies
-competent fighters to escort and protect her when she's out researching in the wildlands. tbh, competence is optional. she'll settle for anyone halfway adept in combat
Etc.: